@stappern@Talignoram6571 It’s a difficult question. I’m a game developer. We estimate that about 25% of all active copies are pirated.
If all pirated copies would just disappear, would those people go buy the game? I don’t think so. They would just stop playing. They don’t care about the game enough to spend money, or they really just cannot afford it.
But you could argue that more people are playing the game, and they might buy a sequel in the future.
i mean you pulled this data out of nowhere, wheres your proof that you are losing money? you admit that people playing the game doesnt mean they would buy it and you even admit that they might buy the next one… so how are you losing money?
@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.
So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.
One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.
why? no victim no crime. you are literally not hurting anybody.
@stappern @Talignoram6571 It’s a difficult question. I’m a game developer. We estimate that about 25% of all active copies are pirated.
If all pirated copies would just disappear, would those people go buy the game? I don’t think so. They would just stop playing. They don’t care about the game enough to spend money, or they really just cannot afford it.
But you could argue that more people are playing the game, and they might buy a sequel in the future.
So, do we loose money? Yes, a little.
i mean you pulled this data out of nowhere, wheres your proof that you are losing money? you admit that people playing the game doesnt mean they would buy it and you even admit that they might buy the next one… so how are you losing money?
@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.
So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.
One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.
ok so its just an hypothesis with little data to back it up.
that has happened how many times so far?? nobody is advocating for it and i havent seen any indication its becoming a problem.