i mean you pulled this data out of nowhere, wheres your proof that you are losing money? you admit that people playing the game doesnt mean they would buy it and you even admit that they might buy the next one… so how are you losing money?
@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.
So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.
One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.
i mean you pulled this data out of nowhere, wheres your proof that you are losing money? you admit that people playing the game doesnt mean they would buy it and you even admit that they might buy the next one… so how are you losing money?
@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.
So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.
One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.
ok so its just an hypothesis with little data to back it up.
that has happened how many times so far?? nobody is advocating for it and i havent seen any indication its becoming a problem.