• stappern@lemmy.one
    link
    fedilink
    arrow-up
    0
    arrow-down
    2
    ·
    1 year ago

    i mean you pulled this data out of nowhere, wheres your proof that you are losing money? you admit that people playing the game doesnt mean they would buy it and you even admit that they might buy the next one… so how are you losing money?

    • Felix Urbasik@ma.fellr.net
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      @stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.

      So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.

      One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.

      • stappern@lemmy.one
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        1 year ago

        ok so its just an hypothesis with little data to back it up.

        One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.

        that has happened how many times so far?? nobody is advocating for it and i havent seen any indication its becoming a problem.