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Cake day: July 21st, 2023

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  • Being a developer I slowly noticed that 99% if the people in this world don’t even think for a single milisec how anything in tech came to be. They use extremely advanced smartphones, apps, huge servers, games, everything. And no one ever thinks “huh, how did they made this?” They literally think making a whole OS is like making a pancake, 5 steps and 5 minutes and you are done. Or heck, they don’t even think that, they don’t think anything at all about it. They just… use it. Like it magically appeared there and they can now use it. They have absolutely zero idea how much effort the simplest things they use daily took. Some don’t even think about the fact that stuff like Facebook is a company and needs to make money. They just know that Facebook is magically there and works. How does it work? “Well, you open the app and click buttons”. But they never think about how the app and buttons came to be.

    Stuff like “what is a cloud? What happens when you put something on the cloud, like Google drive?” They get absolutely broken and cant answer because they can’t even understand what a cloud is and why the files are accesible from everywhere.

    It gets to a point where people get “shocked” when you tell them that Android or macOS has hundreds or thousands of developers working on it daily. They literally think Android just happened to appear out there and brands just decided to pre-install it on the phone they sell, like it was something that you “just install”.

    Well, long story short, this eventually comes back to bite devs in the ass when we try but fail to explain to a client that “creating an AI that takes stuff from a database and magically creates new stuff” takes more than 2 days. Client gets mad when we say something is impossible in the hours budget that we got.

    Simon Riggs like many other people literally make our world turn but people will never know who they are or why they are needed. This world biggest heroes often go unnoticed.








  • Everytime I buy something from a local shop or a western brand, it comes packaged with minimal plastic, and a lot of well thought out materials. Even if they use plastic, its always a very thin plastic and very “soft”. Can’t describe. But when I buy ANYTHING from aliexpress you can tell it came from china just by looking at the packaging. It has SO MANY LAYERS of plastic, and very hard and thick plastic. If you buy for example a single keychain comes with 20x the weight of it in plastic. They smell so much to plastic chemicals too, something that “western plastic” doesn’t smell like. Every time I have to drink from a paper straw I remind myself that a 10x10cm sticker I bought came with 5kg of plastic and still arrived damaged from shipping.

    We don’t need to reduce even more. We need to somehow force china to reduce it. I am againt taxes for everything, but maybe tax the amount/weight of plastic that comes on stuff you get from china. And find a way to tax the sender, not the buyer. Maybe that will make chinese companies to actually think about reducing they 50 tons of useless plastic waste they make each second.


  • The problem with AVP is that it constantly feels extremely lonely. The fun part about VR is playing stuff together, games, being in the same room even if others are in different countries, have funny full size avatars, interact in a “vr-chat” kind of way. VR is supposed to be a fun version of our world. AVP is extremely serious, too “professional” focused, and especially b o r i n g. All you do on AVP is exactly the same that you would do by yourself with your current devices already. Just even more isolated from the world. And even the most enthusiastic Apple users eventually get this feeling when using AVP. While stuff like Quest 3, Valve Index, PSVR2 all might look “cheap” and “not polished” at first, while using them all you get is “wooow” factor and fun. AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it.



  • azenyr@lemmy.worldtoGames@lemmy.worldThis console generation seems skippable
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    8 months ago

    The Ray Tracing argument and 4K are both shit arguments. On the PS5 most games are not 4K native, those that are, are locked to 30 which is an horrible experience. Ray Tracing is the same thing, and not only is PC Ray Tracing much more advanced and better looking, but it also locks you to 30 fps modes on PS5. I doubt the PS5 Pro will change that. If you forget the 30 fps sad modes that have 4k/ray tracing, suddently you can actually build a PC yourself that plays the same games for $600-800 (bit more than a PS5 but ITS A FULL PC, does everything, not games only) that for that price can play 1080-1440p games with ease at 60 fps with graphical fidelity similar to the PS5 if not better since you can better fine tune the graphical settings of all games. Ray Tracing will kill it, just like it kills the PS5.

    In my style of life (PC-first) I myself consider a console to be one of those extra expenses that you have only if you have free money to spare. Having games on your couch and big TV is amazing, but if you need a PC anyway for daily life, might aswell waste a bit more and get a great PC for gaming too. If it’s a powerful laptop, it can also be your living room “console” just by plugging some cables anytime. Having a console after having a good PC feels like luxury to me (in a bad way), and very optional.

    However if your PC is absolute trash but you see no reason at all to buy a new one, because your life style rarely needs to use it, and you absolutely cannot be bothered with Windows configuration and all its BS, then a console is 100% justified. Consoles are great for people who just don’t care and just want to play a game a few times per month.


  • The bigger the screen, the more you notice because it covers more of your field of view. I would say 240Hz is the sweet spot. You can definitely feel the improvement from lower rates, but rates above it start to be barely noticeable. However I am fine with 144-165Hz if I wanted to save money and still get a great experience. Bellow 120Hz is unusable for me. Once you go high refresh, you cannot go back, ever. 60Hz feels like a slideshow. For gaming 60 is fine, but for work use and scrolling around I can’t have 60. Yes people, high refresh rate is useful even outside of gaming.

    Funny thing is, even if my monitor and PC can do it, I rarely let my fps go above 120-140. I limit them in the game. PC gets much quieter, uses less power, heats up less and its smooth enough to enjoy a great gameplay. I will never understand people who get a 4090 and play with unlocked fps just to get 2000 fps on minecraft while their pc is screaming for air. Limit your fps at least to your Hz people, have some care for your hardware. I know you get less input lag but you are not Shroud, those less 0.000001ms of input lag will not make a difference.




  • Buying macbooks is the stupidest idea ever if you want longevity. Heck they even stop supporting them software-wise in just 5-6 years. I still have an old Toshiba from 2008 that is now running Windows 11 fully upgraded, with more ram and an ssd, and is being used by my parents daily. Tell me any macbook that not only can be improved hardware wise (upgraded) but also be kept fully up to date software-wise in almost 16 years. None. The latest macOS didn’t release to macs before 2018. That’s only 5 years of software support for 3000-4000€ laptop. Sorry but, macbooks have the worse longevity of any other brand. If you want longevity, you just did an immensely stupid purchase, sorry to tell you.


  • I can see many future domestic uses that might need multiple terabytes per sec of speed. Especially everything around AI and machine learning. Imagine your device having instant access to multiple terabytes of a shared global library of machine learning data. Its a bit dystopic but thats another topic.

    Another thing you can imagine is being able to play games directly “from the cloud” but processing them on your hardware. Imagine you have an xbox, but don’t have any games stored on it. Everything you play is fetched in real time from the server but still processed and computed on your hardware. So you get crisp clear image and visuals but games can now be so realistic that they themselves need 1-2TB of storage to store the whole game. So, with enough internet speed, we wouldn’t need to worry about storage space anymore and how big a game is. You just buy the game and click play and play instantly, but still computing the game locally. Or, if you still need to download and store the game, having a game be a 700GB download might be as “casual” as a 5GB game is nowadays (remember when we got shocked that games started to be more than 1-2GB? Now, 80GB is common). And you will be able to download the whole game in a few minutes. Game worlds can be huge and still be downloaded in minutes. Storage is also evolving day by day so 10TB of SSD might actually be kinda cheap in 10 years.

    You can also imagine games so complex that they can now comunicate between players huge amounts of data so we could even share the same angle every leaf in a tree is moving to the wind so all players on that server would see the same exact movement of the leaves. The bandwidth is so high that you can actually start to share all of the most insignificant details between a multiplayer world.

    You can also imagine Netflix being able to stream 8K 60fps HDR to your phone as easily as nowadays it streams 720p.

    Virtual Reality. It needs insane amounts of bandwidth for anything. If you want to share a truly multiplayer VR experience you need all the bandwidth you can get. VR cloud gaming could be a thing since they could now transmit 2x 4K 60fps streams with minimal latency.

    These are all casual domestic uses for unlimited bandwidth applications. Don’t worry, we will always need more and more bandwidth, because with more bandwidth always comes new tech, and with new tech the need for more bandwidth also increases. Infinite cycle.