Unreal Tournament
Unreal Tournament
I wonder if that would be a genuine use case for “AI”. If the voice actor consents to have his voice represented in such a scene but doesn’t want to play it out in a studio, the computer model could take over that part.
It’s an okay game, but far worse than the first two. They forced an open world onto it, and made it pretty repetitive. The DLC is more linear and feels a lot more like a typical Mafia story telling.
Its not said that they need devs to target home machines, it says they need to give the resources so people can host it themselves, period.
Before attacking me with such an arrogant rant, maybe read what I wrote.
I said:
Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.
So of course it’s about releasing anything (!) at all.
I simply said that you can’t compare a small fan project like a WoW self hosted server with Blizzards infrastructure and the requirements to have a high available setup for millions of players.
ArenaNet is quite open about their infrastructure and you can see that this is far from trivial, but also allows them to have zero downtime updates. That is a huge feat, but also means that self hosting that thing will be a pain in the ass. Yet I would not want them to not do this just so it could be easily (!) self hosted some time in the distant future.
Such an architecture is typically shit. Building a system that is simple AND scales high won’t work. Complexity usually gets added to cope with scale. If we don’t allow companies to build scalable (i.e. complex) systems, we simply won’t get such games anymore.
Again: I am completely in favor of forcing devs to release everything necessary to host it. I am not in favor of forcing devs to target home machines for their servers, when their servers clearly have completely different requirements. That’s unrealistic.
Not a fair comparison. The private servers were written with the small hosting in mind. They would very likely never scale to what Blizzard has in place. For all I know, Blizzard could run their stuff on a Mainframe with specific platform optimizations against an IBM DB2.
But I also don’t think this has to be transferable to a local setup without effort either. Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.
Thanks for filling that gap of knowledge!
So they have two airflows? Then I assume in contrast to the ones with just one exhaust they need two fans? One for circulating (and cooling) the air from the room and one to circulate the air from (and to) the outside?
Then I assume that would make them even noisier then the single exhaust ones, right? (More moving parts.)
Two tubes still means it pulls in hot air from the outside that it then needs to cool down first. The split ACs are basically the only sane ones (but expensive).
So “it’s weird then”. As I said. And basically as the person I answered to said.
Yeah but why not both? Extra support shouldn’t hurt.
… each time the server restart and randomly during login.
They already accept donations as a means of continuous support. So I guess this is now just another channel for people who prefer buying a license over using github donations.
Edit: oh I just realized they stopped donations with the restructuring. Ok, that’s weird then.
deleted by creator
They keep paying money for attorneys and court proceedings but don’t get anything in return, since the code is out there and will just be shared again by someone else. Hence: whack-a-mole
Actual news: two of the former leads (Jennifer and Björn Pankratz) founded a new studio: Pithead Studios
I guess they can’t carry over any old IP, but at least we might get more Gothic-like games.
Sniper.
I like to stand there, with my bunny ears as hat, and wave at my dead opponents.
I think that’s the only class I managed to get all achievements for.
At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.
That information belongs in the specs/feature list on the encasing, not in the fucking splash screen as dedicated video.
For the buyer that would be too late and for the one who bought it already and now wants to play it’s utterly pointless.
While I like and appreciate the campaign, the issue IMO is bigger. IoT devices for example even have environmental impact when services behind them get discontinued.
I would therefore like a more general rule: whenever a product is discontinued for whatever reason, all necessary documents, sources, etc need to be released to allow third parties to take over maintenance (that also includes schematics for hardware repairs).