Eat the rich in Minecraft
Eat the rich in Minecraft
They’ve got the look spot on, but everyone’s miscast and none of the jokes land.
I mean, Idle Champions Of The Forgotten Realms is right there already.
Depends on whether your plan is to right the ship (sensible, boring, doesn’t interest investors) or to take that money and gamble it elsewhere in hope for big returns (chaotic, potentially disastrous, shareholders love it).
It’s Rocksteady, so it’ll be higher than 40s. Heck, it’s almost impossible to get a score lower than 40 on metacritic…
Mid 60s I’m guessing, perhaps as high as 69 if reviewers are feeling generous. The kind of score which would be absolutely fine if it were a cheap and cheerful B-game made by a scrappy team of underfunded devs, but which is an absolute embarrassment when applied to a multi million dollar tentpole. The kind of score that implies ‘meh’.
How would they fucking know? The article is behind a paywall!
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The game released on the 19th September, Nominated games had to be released before the 29th September. Golden Joysticks voting was from the 3rd to the 20th October, and the premium DLC that made everyone angry was confirmed on the 24th and then released on the 27th. The timing could absolutely not have fallen more perfectly for MK1.
It’s not AI-based. Articles like this are generally repeatedly republished with extremely minimal editing every six months or so to keep them ‘fresh’ for the search engine optimisation.
It’s a shoe-in for Merriam Webster’s word of the year, I reckon.
That’s why we praise RollerCoaster Tycoon’s dev, he wrote the entire thing in assembly.
It’s ironic that we always seem to praise RollerCoaster Tycoon specifically, as that’s one’s based on the Transport Tycoon engine, which was also by Josh Sawyer and also in x86 assembly.
Ultimately the problem with Perfect Dark as a franchise is that everyone who made it great went off and formed Free Radical and made the TimeSplitters games.
Psychonauts 2.
That’s fair. It’s one of the most minimal abstract puzzle games ever made, so there’s not a lot to grab onto.
I think they published it, but don’t actually own it.
Until reasonably recently, Embracer was known as Nordic Games. Their plan was simple and quite effective; buy old game IP, release remasters, make reasonably-budgeted sequels aimed at niches of the industry being missed by the increasingly laser-focussed AAA publishers.
It worked for a good few years, and they became a Katamari of game development studios. An increasingly unwieldy Katamari. And like any good Katamari they started picking up bigger and bigger things. Suddenly instead of spending a couple of thousand on a struggling legacy developer, they were paying upwards of a billion at a time, swallowing up things like Gearbox, Asmodee, Dark Horse Comics, Middle Earth Enterprises, Square Enix Europe. They lost focus and just kept buying things, including things they couldn’t afford to buy. Eventually, a planned deal with the Saudis fell through, and that Katamari just slammed directly into a wall.
Well this is concerning. If they’re not getting any more funding from 505 to make Control 2 and Condor then, uh, who’s funding Control 2 and Condor?