Don’t Think, Just Jam

  • 48 Posts
  • 98 Comments
Joined 8 months ago
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Cake day: November 25th, 2023

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  • I can’t say much about the final version since I didn’t play much of it yet but I do remember some fun ideas being lost during the development. I also remember not vibing much with the new lore & introduction but that could possibly change whenever I take some time to finally experience the game.

    I guess I could ask since you’ve mentioned Frackin’ Universe. I’ve seen some mods trying to bring various parts of the old features back, do you know if any of them managed a decent mix of old and new vision of the project?



  • Not really. This isn’t about completely preventing publishers from adding account systems etc. (even if that would be ideal), it’s about publishers removing your ability to play games after they the shut down the servers. The former would hopefully be a side effect of a potential law change/ruling but the main point is keeping games playable after the official support ends.

    In your example it could be removal of the sign in requirement once the account system is down but not necessarily preventing them from existing in the first place.







  • Of course, building trust is definitely an important part though even that can be misinterpreted as trying to be tricky. But yeah, I agree.

    As I said before, I have a bit of an idealistic view on things and try to approach everyone at face value even if their criticism or question might seem antagonistic or a bait. As long as they aren’t obviously trying to start shit I’m willing to start by giving people a naive benefit of a doubt - one that’s very easily lost if things go south but still. That’s just me trying to find a right way to do things for myself though.

    I absolutely wouldn’t want to convince people to change their approach to my liking. Everyone has their own threshold of bullshit they’re willing to put up with.


  • Some people definitely use it as such and I do think it became more and more common as the previously mentioned habit of treating accepting criticism as a weakness started being normalized. It’s something worth keeping in mind but preferably within reason. It’s also worth remembering that besides the usual jerks there are people who mean well but are complete trash when it comes to communicating - this is another issue with the lack of proper teaching about how to approach criticism in my opinion.

    That said, just because someone tries to belittle you for your mistake or can’t provide proper feedback doesn’t mean the actual criticism is wrong. Sure, you shouldn’t take everything people say as complete truth but rather use it for introspection instead. They might have a point, even if they try to use it against you.

    I don’t disagree with your point, humans aren’t always a nice and friendly bunch. I do think however that some people use this kind of thinking to shield themselves from accepting their own shortcomings. I used to be terrified of people criticizing my work/knowledge/actions and would react with anger (in my head and towards myself) for letting myself get to this position. It’s something that can be really hard to overcome.

    Again, I don’t want to present my way of thinking as the one true way. I was lucky enough I didn’t have to deal with people trying to put me down for their own benefit (or fun) so my mindset is a bit more… idealistic (?) than if I were bullied as a kid or trampled as a coworker. There is no perfect answer and the best I can do is to try doing what I preach.

    I’m also interested in how other people approach this question so I’ll be coming back to reading through this thread when I have some time.


  • Most people aren’t taught how to deal with criticism and see it as a personal attack, an attempt to discredit them. This leads a culture where people are afraid/unwilling to admit they were wrong (it’s a sign of weakness after all, “I can’t be weak”) and would rather dig themselves towards more and more absurd explanations and deflections on how they are the correct ones.

    The more popular this stance becomes (compare how stars or politicians, the ones setting an example, act now and how they were few decades ago) the more it spreads, powering the cycle of pride and unwillingness to say “I was wrong”.

    That’s how I see it at least. It’s not exactly a professional or scientific look at the issue so there might be better explanations out there.




  • TL;DW:

    • Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
    • EU won’t commit to answering whether games are goods or services.
    • EULA are probably unfair due to imbalance of rights and obligations between the parties.
    • Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
    • Existing laws don’t seem to cover this issue.
    • Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
    • UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
    • Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
    • No real news from Germany, Canada or Brazil.
    • Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.

    This is a simplified version of simplified version, watch the video for more info.