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Cake day: June 8th, 2023

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  • I like this idea in concept. However in most cases failure is mostly due to power loss. So unless these seprate systems have different power sources it might not protect from catastrophy that much.

    As some one who does aquaponics at home. Here are some things ive learned which you might consider.

    • There is a minimum physical footprint that these systems use, especially if you are trying to conserve power. So it might make more sense to max out those systems in that minimum footprint.
    • Different fish can have very different temperature and pH requirements.
    • The pH and temp that the fish like isn’t always what a plant wants.
    • some fish have much greater ranges of pH and temp requirements than others.
    • if indoors, it’s easy for a pest to establish. Like aphids will trive without ladybugs or green lacewings.
    • Vegetables grown in aquaponic systems simply do not taste as good as vegetables grown in soil. Often they are lacking flavor.
    • something about the water in an aquaponic system is excellent for propagation from plant cuttings.

    For these reasons, I use aquaponics more as a backup and complimentary grow system to my no till regenative garden. Having an indoor system is great in the winter if you want leafy greens or to proprpgate trees for the next season.








  • I’d argue it’s better to use actual alternatives. Half of the issue with free and open source software is that it’s userbase is too small. If more people used it, it could actually improve in many ways.

    Lets take gaming on Linux as an example. The userbase on steam is somewhere around 5%. So there is almost no incentive for developers to make games that run nativly on Linux. Its actually easier to run the games in a compatibility layer then to get a Linux port of a game. And although wine and proton work incredibly well, sometimes even running a game better than on windows; a Linux native version of every game would be ideal. Which will never happen with such a small userbase.

    Next you have the terrible business practices of these companies. Even if you use the pirated versions. You are in their ecosystem and their community. You increase their profitability and their stock price simply by continuing the industry standard.

    Pirated versions of software like this is excusable if you need it for work or sometihing. But imagine if instead of staying with the status quo, you use and help improve actual free and open source alternatives. Versons of software that don’t steal your data or monetize how you use it by selling your input to others or stealing it for “AI” datasets.

    Imagine using free and open source software that gives you feedom because your data stays on your devices, your creations belong to only yourself or who ypu choose to share it with, and you work with others to improve it; even if it’s by just submitting bug reports. Imagine using something like that which you find so altruisticly beneficial that instead of pirating the software that has no respect for you, you donate money to the devs of free and open source software. Yes, I’m a pirate. But I do donate money to the right causes and something that protects my freedom is worth both my time and my money.





  • It’s not hard to crack sunflower seeds and then separate the seeds from the shell without putting it in your mouth.

    Also, assuming these are not salted and if they are going into a compost pile that is reaching the correct heat, it won’t matter if it was in someone’s mouth or even if there is mold on it as it will literally cook out.







  • As someone that just started modding and playing FNV for the first time about 2 weeks ago in linux, I must say this is one of the best mods for FNV and if you are planning to play the game I would highly recommend all the Viva New Vegas mods including the extended mods. With New Vegas Reloaded installed afterwards. Also I suggest you use a user generated preset for Reloaded. The Reloaded mod fixes a lot of issues I had with Viva New Vegas only and it adds many more features than I thought it would. It also seemed to have made the game run with less crashes too but I would still recommend CASM with MCM to improve the autosave functionality of the base game.

    While I agree that the use of discord is mildy infuriating. I’d like to play some Devil’s avavodo for a moment as someone that uses git almost everyday and teaches trunk based development.

    1. Not everyone knows how to use git. As a modding community they want outside contributions from anyone that is willing to put the time in and make as low as a barrier to entry as possible.

    2. Most of these modders are using windows and even just installing git on windows isnt that easy for the average windows user. Infact i only just recently fugured out how to get mod organizer 2 working properly on linux so I could mod FNV using modorganizer2-linux-installer. For the average windows user, needing to make a git commit to contribute to a modding comunity would be more than mildly infuriating. So I especially see the user generated presets for this never leaving discord unless some kind of pipeline / serverless function was inplace that took the discord file uploads and did a git commit for the user.

    3. Most of these builds are not plaintext and would not benifit from using git versioning. They should also probably make use of use git lfs considering their size which even less people understand how to use lfs compared to normal git.

    I think the easiest solution is to try to copy both the stable and the nightly builds to their github on their own respective branches. And make set them as releases. Idealy this would be automated using guthub actions. This is not a trunk based development approach, but neither is having nightly builds and it would take time to change development philosophy.

    The user generated presets however will take a bit more consideration before moving to github as anyone can upload them and they are made often. But this ultimately should also use github actions and be commited to a different repository possibly in the same organization (or what ever github calls it) as to keep a bit of distance from the official releases.