Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?
Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?
Oops, yup, read that one wrong.
I’m not so sure. We’ve been on 5GHz for a while … even on there or as recently as WiFi 6 (which I forgot the exact band), there are still lots of problems.
Yes and no; dropping packets can still really badly impact competitive games. Casual games that use client authoritatively movement there for sure aren’t issues with though.