• Iron Lynx@lemmy.world
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          11 months ago

          ngl, if the game’s control scheme has you control pitch and yaw with the mouse, then I find that it’s all or nothing with control inversion.

          For instance, in Space Engineers, if I move as the engineer, I prefer straight controls for pitch and yaw. But when I’m piloting, I prefer inverted pitch and can wrap my mind around inverted yaw.

      • jinarched@lemm.ee
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        11 months ago

        (Vertical Inverted) I see the joystick as my head. If I push it up forward (like my head), I’ll end up looking at my feet and if I pull it backward, I’ll be looking at the ceiling.

        • tacosplease@lemmy.world
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          11 months ago

          Imagining it as a camera also works.

          But I’m stuck inverting the y axis because of flight games when I was a kid.

          My 8 year old is y axis ambidextrous. He doesn’t even notice which way it’s set.

      • Glytch@ttrpg.network
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        11 months ago

        To clarify I mean inverted y axis. It may just be that I started gaming with flight sims, but I see it less as tilting up and down and more like tilting forward and back. If you had a joystick on the top of your head and tilted it forward your head would start looking down. Likewise if you tilted it back your head would look up.

    • helmet91@lemmy.world
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      11 months ago

      What do you mean? I once tried to ride a bike with inverted steering. It sucks. I couldn’t stay on longer than 2 seconds. Most people can’t, although there are few who have managed to learn it.

      After all, your comment matches the post.