I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:

Astroneer - this game has tool tips on screen but that’s about it. There isn’t even an inventory, all objects are interactive and you can physically place them on your backpack.

Battlefield 1 - super gritty and immersive, but playing without a HUD really puts you at a disadvantage online.

Red Dead Redemption 2 - I liked that you could hide the HUD, but the mini-map was a tap on the d-pad away if you get lost. It was a super immersive experience!

Grand Theft Auto 5 - maybe not designed to be played without the HUD, once you get used to the layout of the city this becomes a lot easier, and you focus more on landmarks to navigate and again this really increased immersion. Sometimes finding things in missions wasn’t obvious and required consulting the map but otherwise this was enjoyable.

  • leave_it_blank@lemmy.world
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    8 months ago

    Dead Space. Ammunition is displayed on your weapon, health and stasis on your suit.

    Prey 2016 also displayed your ammo on your gun, but had traditional health bars (it was an fpp game after all).

    But I like a good HUD if it’s implemented in the story, like Cyberpunk where it’s a part of your augmented eyes, like an advanced Google lens. Doom did the same with the helmet.

    Regarding GTA V, I never got to know the city well enough to play without a map. That fucking town was just to big for me. But I remember Vice City, I knew the map in and out, and playing without a map was fun!

  • cosmicrose@lemmy.world
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    8 months ago

    Dead Space, my favorite game of all time. All HUD elements are holographic projections from your suit and weapons, integrated into the game world and moving with the camera. Your health meter is a series of light segments going up your spine, and the meter for one of your abilities is a pie-chart style light on the back of your right shoulder. Even the objective markers are a trail of light projected from your hand when you press down on the control stick.

  • Mako_Bunny@lemmy.blahaj.zone
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    8 months ago

    Dead space? It famously has a hud that’s built into the world rather than being random bars and stuff on the screen. Everything UI related is essentially from an object in the game

  • FunkyMonk@kbin.social
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    8 months ago

    Elden Ring and other fromsofts have the Hud disappear unless something actively happens with it sometimes. You don’t see your health or mana unless you get hit or cast a spell.

  • BmeBenji@lemm.ee
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    8 months ago

    Limbo is amazing. You want engrossing atmosphere? No HUD, no music, no color. Just you and the terrifying, soul-crushing, body-crushing environment.

    • PolishAndrew@lemmy.worldOP
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      8 months ago

      I tried that game once, got stuck at one point and put it down. I really need to give it a fair chance!

  • illi@lemm.ee
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    8 months ago

    I’m pretty sure Hellblade didn’t have HUD and that game was incredible.

  • TheQuietCroc@lemmy.world
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    8 months ago

    I played Tears of the Kingdom HUDless and it was really immersive! I didn’t feel like I was missing out on anything either, it honestly felt like how it was meant to be played.

    • TheMinions@lemmy.world
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      8 months ago

      Oooh when I pick it up again I’ll have to try it. Did you go hudless from the start or after playing for a while?

  • justJanne@startrek.website
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    8 months ago

    I really like portal’s absolutely minimal HUD. The game absolutely works without any hud whatsoever just as well too.

  • Donut@leminal.space
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    8 months ago

    Both Zelda BotW and TotK have the option for a “PRO” HUD mode which only shows certain elements of the HUD at the right time.

    It makes exploration so much more fun when you’re not (if not subconsciously) navigating with the minimap instead of the environment in front of your eyes.

    +1 for Battlefield 1. That game nailed the cinematic experience and without a HUD it’s turned up to 11.

    Have you played heists in GTA5 in first person without a HUD? It becomes a completely different game!

  • shyguyblue@lemmy.world
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    8 months ago

    An oldie but goldie: Grim Fandango

    You drive your character like a tank, up moves him forward from his perspective, though there might be a setting to change that, it’s been years.

    When you walk around the environment, Manny will turn his head to look at interactive objects, then you have “interact”, “examine”, or “pickup”.

    The inventory screen is a close up of his jacket, where he reaches in a pulls something out. Hit the “next item” keyboard shortcut and he puts that object back into his jacket, and pulls out the next item.

    Example of inventory screen: https://static.wikia.nocookie.net/grim-fandango/images/a/a3/MarkedCard.jpg

    • TheSambassador@lemmy.world
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      8 months ago

      The remaster of Grim Fandango does make the control scheme more modern (movement direction is camera relative), though you can switch to tank controls if you want.

  • SSTF@lemmy.world
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    8 months ago

    I completely understand how overcluttered and distracting some HUDs can become. I have found however that fully HUDless experiences tend to be more of a novelty than an increase in immersion.

    If I’m playing a shooter and don’t have information on, say how many magazines I have, I find that more distracting than immersive. In real life I could quickly pat my vest to know. A HUD can be a replacement for information that seems intuitive to have because in a real situation we’d have kinesthetic feedback.

    Basic information like health while injured is simply too useful. Realistically my health isn’t defined by a single variable bar nor is it restored instantly from a grievous wound by a using a syringe, so I find that seeing the bar is useful for succeeding in the game even if it is equally as unrealistic.

    Something like the iHUD mod for modern Fallout games is my ideal HUD. It is modular and I can define what information I see, what information I don’t, and for how long the information I do get stays on the screen. Health can be set to only show at certain thresholds, the compass directions or map markers can be disabled unless I ask to see them briefly. Other elements similarly made optional.

    I’ve played fully HUDless in both Metro games and in modded STALKER games, and each time I do I find myself going back to having at least a minimal informative HUD.

    I don’t hate HUDs and I think most people who try HUDless don’t actually hate them either. What is hated are obnoxious tool tips, flashy HUD animations, and floating intrusive quest markers. If UX designers do their jobs right, people don’t know they did anything at all.

    • PolishAndrew@lemmy.worldOP
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      8 months ago

      I think you hit the nail on the head, give me what I need to know when I need it, and make it more environmental when possible. Halo for example had the assault rifle show the ammo count on the gun itself and other games have as well, there are countless other ways to give information organically to the player.

  • miss_brainfart@lemmy.ml
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    8 months ago

    Well, you mentioned Battlefield 1 already, but yes.

    No HUD, good sound system, only standard issue rifles… Honestly an experience like no other.

    I mention good sound because no HUD means you get a lot more focused on what you’re hearing, and the sound in this game is fantastic. So many great audio clues to work with.

    • Crafter72@lemmy.world
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      8 months ago

      As someone who last time did Altair and Ezio saga hudless, I can agree. While the game may be dated it can bring immersion and less simulation-y

    • PolishAndrew@lemmy.worldOP
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      8 months ago

      Holy crap I’ve played so much AC and never thought to try those without the HUD! I feel like unity and syndicate in particular would be great to wander around with no screen clutter!

  • garretble@lemmy.world
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    8 months ago

    Breath of the Wild and Tears of the Kingdom.

    Turning off the HUD makes you look up at the environment to help you plan where to go. You start to remember landscape shapes and areas that way. Plus it’s just nice.

    Your hearts and stuff will show up if they need to, but otherwise it’s totally blank. And since pulling up the map is quick it’s really not that jarring to not have it in the corner.

  • MudMan@kbin.social
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    8 months ago

    Dead Space, which has come up a lot, does have a hud, it’s just all diegetic. Whether that fits or not is up for debate.

    For true zero hud stuff the first one I think of is Inside, for instance. If you’re going for immersion that counts, but of course it’s a very light, focused game. Journey and Flower are in that space, too. So is Mirror’s Edge, technically, but it feels more intricate due to being first person, for some reason.

    There’s a bunch of minimal HUD games from that period, too. There’s a thing here and there, but not a full HUD. There’s the Portal games, which technically show which portals are up on the reticle, but nothing else. There’s the Metro series, which will pop up some HUD but mostly relies on other visual cues. There’s The Order 1886, which at the time was one of the standard bearers for minimal HUDs but I think now it’s just slightly lighter than average, because that game is super underrated in how ahead of its time it was in terms of setting triple-A standards.

    Does The Witness count as diegetic HUD or just no HUD? It’s borderline. I think the Talos Principle has some light HUD elements, but they may be optional.

    And hey, let me call out the times when a super dense HUD is actually immersion-creating, especially when it comes to representing tech or machinery. There’s Metroid Prime, making the HUD part of the suit and placing you inside it. There’s Armored Core, where the mech stuff is such a part of the fiction. There’s the new Robocop, which I don’t like but does a lot with its HUD. HUDs can be cool and immersive.

    • PolishAndrew@lemmy.worldOP
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      8 months ago

      This is a great answer and I learned a new word today! I’m okay with diegetic elements, as it feels organic and as long as it’s not distracting I’m okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.

      I suppose saying “no HUD” was a bit narrow, the spirit of my question was more about games that don’t have displays and elements pulling too much attention from the game itself. I appreciate the response!

      • MudMan@kbin.social
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        8 months ago

        No worries. Paradoxically I feel like a pedant now for using the big word.

        Anyway, that question is weirdly different from the “no HUD” one, I agree. Some of the games that make me look more at the world instead of at the pointers and indicators are full of HUD stuff. Somebody mentioned Zelda, which is fine. PUBG is a weird example, because yeah, it looks like a (messy, cheap, poorly designed) HUD, but the whole proximity audio and high stakes gameplay makes you stare at things like a hawk. We take it for granted because Battle Royale games became such a huge deal, but that was a neat trick.