Another reason why I’m not holding out for GTA VI… Rockstar has changed a lot since GTA V, and not in a good way.
No no, they have changed a lot since GTA IV, and not in a good way.
the only reason i know about and care about gta 5 is because of sips so basically what im saying is sips should be ceo of rockstar
I hope they do something about cheaters. Playing GTA5 online missions is way more fun when they dont just teleport and kill you while on a mission.
Trust me, I’ve played GTA Online since the day it launched (or the week afterwards rather since the servers were really shit at launch), they only ever did anything about cheaters if they cheated money.
I remember all the early money exploits and car duplication glitches, those were usually hotfixed in a day while other (game-breaking) bugs existed for years…
Woops, Mutahar accidentally indirectly killed it by giving it coverage.
He covered it about two weeks ago trepedatiously, thinking the project was awesome, but stating that Rockstar could kill the whole thing if they became aware of it…
https://youtube.com/watch?v=jTrY6P1H53E
And now its dead.
“Due to the unexpected attention that our project received and after speaking with Rockstar Games, we have decided to take down the Liberty City Preservation Project.”
The above linked almost half million view video is almost certainly the ‘unexpected attention our project recieved’, not the inline linked tweet IGN provided with less than 300 retweets.
But hey, think of all the views he got
Stop making “fan projects” 👏
These companies don’t give a shit about your passion. They will shut you down or sue you. Put that effort into making your own original game and reap the benefits of your passion.
It’s the same reason people make fan art or fan fiction. it’s a way to develop technical skill without starting from scratch with creative skills you may have no interest in.
It’s totally understandable why people do this, but my advice would be stick to small mods.
As soon as an add on is large enough to be a DLC, or even its own game, big companies are 100% coming after it. Especially if it is a popular game and it gets in all the gaming press like this.
I’d say that’s better for your resume though.
Games workshop hired the Astartes fan video dude after trying to take his work down after all.
Must be an awkward relationship, though. I don‘t know if I would want that because if I‘m that talented, I wouldn‘t need a job offer from the people that antagonized me.
Keep making fan projects, just ignore the law and distribute it anonymously.
Copyright and patent laws need to die. Future generations are laughing at us for how stupid we are in keeping them around.
Or make them quietly and release them basically complete, or release them anonymously (and actually anonymously, not via a pseudonym on a website like github where you can be easily tracked down)
But at that point I probably wouldn’t bother either
Rockstar is well-known for asking modders to take down various mods like this AI-powered GTA 5 story mode mod, or a VR mod for Red Dead Redemption 2. The Liberty City Preservation Project take down is also not without direct precedent as Rockstar issued a take-down for a mod that tried to recreate Grand Theft Auto Vice City within GTA 5.
All examples of how the current license/ip model is not supportive for creativity and innovation.
Surprise surprise
What is the legal reasoning for this? From what I’ve read about this mod, you have to already own both GTA 4 and 5, kinda like the Tale of Two Wastelands mod for Fallout 4, so it’s not like they were redistributing files they don’t own.
Think the “right to repair” conversation. When you buy something, their argument is you don’t own it. You can’t alter it, you can’t do with it what you want for your own use. It’s theirs and you’re only allowed to look at it in its current form. If it’s broken? It’s your problem. If you fix it, we’re gonna make it your problem. That kinda thing.